C#ではdefaultキーワードはデフォルト値を返します。そこで値型とObjectのデフォルト値を調べてみました。
ソースコード
using System; namespace ConsoleApplication { enum Hoge { foo = 0, bar = 1 } class Program { static void Main(string[] args) { Console.WriteLine("bool:{0}", default(bool)); Console.WriteLine("byte:{0}", default(byte)); Console.WriteLine("sbyte:{0}", default(sbyte)); Console.WriteLine("char == '\0':{0}", default(char) == '\0'); Console.WriteLine("decimal:{0}", default(decimal)); Console.WriteLine("double:{0}", default(double)); Console.WriteLine("Single:{0}", default(Single)); Console.WriteLine("float:{0}", default(float)); Console.WriteLine("int:{0}", default(int)); Console.WriteLine("uint:{0}", default(uint)); Console.WriteLine("long:{0}", default(long)); Console.WriteLine("ulong:{0}", default(ulong)); Console.WriteLine("short:{0}", default(short)); Console.WriteLine("ushort:{0}", default(ushort)); Console.WriteLine("float:{0}", default(float)); Console.WriteLine("double:{0}", default(double)); Console.WriteLine("DateTime:{0}", default(DateTime)); Console.WriteLine("TimeSpan:{0}", default(TimeSpan)); Console.WriteLine("enum:{0}", default(Hoge)); Console.WriteLine("string == null:{0}", default(string) == null); Console.WriteLine("object== null:{0}", default(object) == null); Console.ReadKey(); } } }